POV-Ray : Newsgroups : povray.advanced-users : UV Mapping and Layered Textures : UV Mapping and Layered Textures Server Time
29 Jul 2024 00:34:33 EDT (-0400)
  UV Mapping and Layered Textures  
From: ec274
Date: 6 May 2003 16:30:05
Message: <web.3eb81af726e9d0da8d9df90f0@news.povray.org>
I read this in the Help for POV-Ray 3.5:

You create layered textures by listing two or more textures one right after
the other. The last texture listed will be the top layer, the first one
listed will be the bottom layer. All textures in a layered texture other
than the bottom layer should have some transparency. For example:

  object {
    My_Object
    texture {T1}  // the bottom layer
    texture {T2}  // a semi-transparent layer
    texture {T3}  // the top semi-transparent layer
  }

I use a script to export scenes from Blender and render using POV-Ray
version 3.5.

Is it possible to use UV Mapping and use layered textures together? If so
how? Can anyone provide a simple example? A cube would suffice.

An example would be like a metal box, that has dirt or rust on it. One layer
has the metal texture, one layer has the dirt/rust texture. I'd like to see
them blend or use transperency somehow if possible.

Any help would be appreciated. Or if someon tell me to go and soak my head,
I can do that too!


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